AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games in South America: Q3 2024 Performance
Explore the performance of the top 5 Shoot'em Up games on a unified platform in South America during Q3 2024, featuring insights on downloads, revenue, and active users.
In Q3 2024, the Shoot'em Up game category saw varied performance across the top 5 games on a unified platform in South America. According to Sensor Tower data, these games exhibited distinct trends in terms of downloads, revenue, and active users, providing a comprehensive picture of their market presence.
Metal Slug: Awakening-Season2 from HaoPlay Limited, released in mid-July, showed a strong start in weekly downloads, peaking at approximately 383K in its launch week. This number gradually declined to around 19K by the end of September. Its weekly revenue followed a similar trajectory, starting at $15.8K and peaking at $34K in late July before settling at about $19.5K by the end of the quarter. The game maintained a robust user base initially, with weekly active users reaching 341.6K in late July, but this figure decreased to roughly 36.8K by the end of September.
Survivor!.io by HABBY demonstrated fluctuations in its weekly downloads, starting at around 15.8K and experiencing a surge to 157.4K by the end of July. The downloads saw another spike towards the end of September, reaching 123.8K. Revenue for the game showed an upward trend in early August, peaking at $32.3K, and then tapered off to approximately $17.3K by the end of the quarter. The weekly active users remained relatively stable, with slight fluctuations, ending the quarter at around 205.4K.
Zombie Waves-shooting game from FUN FORMULA PTE. LTD. experienced consistent weekly downloads, maintaining figures between 25K and 35K throughout the quarter. Revenue started strong at $29K in early July, dipped to $11K by mid-September, and rebounded to $15.8K by the end of September. Weekly active users showed a steady increase, peaking at approximately 118.7K at the quarter's end.
Zombie.io: Potato Shooting by Joy Net Games had a more subdued performance, with weekly downloads starting at 14.5K and gradually declining to 5.8K by the end of September. Revenue followed a similar pattern, beginning at $17.4K and dropping to $6.4K by the quarter's close. The game maintained a consistent active user base, averaging around 39.5K by the end of September.
Archero, also from HABBY, displayed a varied performance in weekly downloads, with numbers ranging from 812 to 8.3K. Revenue peaked at $18.9K in late September after a dip in early August. The active user count saw a steady climb, reaching 40.9K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the diverse dynamics of the top Shoot'em Up games in South America during Q3 2024. For more detailed analysis and additional data, you can visit Sensor Tower.